AbstractThe abstract is based on the project of "extended reality" for effective communication of hazards from extreme coastal events, such as tsunamis and hurricanes. The project attends to use augmented reality (AR) and mixed reality (MR) to allow, for example, a coastal resident to see a digital tsunami crashing onshore and bulldozing through a community, all while standing on their beach or in their driveway. This type of experience provides an emotional impact and long-lasting memory that will guide future planning decisions and proactivity. In this abstract, we focus on applying mobile augmented reality (AR) to a tsunami simulation system and creating this digital extreme event experience. The tsunami modeling studies use the methods and models described in Tavakkol & Lynett (2017), Lynett et al. (2017) and Lynett & Tavakkol (2017).
Recorded Presentation from the vICCE (YouTube Link): https://youtu.be/TD4qI5QdAEc
Tavakkol, S. and Lynett, P. (2017): Celeris: A GPU-accelerated open source software with a Boussinesq-type wave solver for real-time interactive simulation and visualization, Computer Physics Communications, vol. 217, pp. 117-127
Lynett, P. J., Gately, K., Wilson, R., Montoya, L., Arcas, D., Aytore, B., ... & David, C. G. (2017): Inter-model analysis of tsunami-induced coastal currents. Ocean Modelling, vol. 114, pp. 14-32.
Lynett, P. J. and Tavakkol, S. (2018): Immersive Coastal Hydrodynamic Simulation. In AGU Fall Meeting Abstracts.