APPLICATION OF GPU SMOOTH PARTICLE HYDRODYNAMICS: WAVE RUNUP AND OVERTOPPING ON COMPOSITE SLOPES
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Keywords

runup
overtopping
smooth particle hydrodynamics
GPUSPH

How to Cite

Edge, B. L., Overton, M. F., Dalrymple, R. A., Hérault, A., Bilotta, G., Kurum, M. O., & Gamiel, K. (2012). APPLICATION OF GPU SMOOTH PARTICLE HYDRODYNAMICS: WAVE RUNUP AND OVERTOPPING ON COMPOSITE SLOPES. Coastal Engineering Proceedings, 1(33), waves.74. https://doi.org/10.9753/icce.v33.waves.74

Abstract

Smooth Particle Hydrodynamics is a Lagrangian meshless numerical method with substantially improved capabilities in simulation of both fluid dynamics and solid mechanics due to its meshless nature. GPUSPH is an implementation of Smoothed Particle Hydrodynamics (SPH) on Nvidia CUDA-enabled (graphics) cards. In this paper the GPUSPH is applied to runup and overtopping applications and compared with experimental results from Roos and Battjes for a plane slope and Oaks, Edge and Lynett for complex bathymetry representing a complex levee transition. Results for both models show good comparison with experimental data and suggest GPUSPH as a reasonable tool for complex runup and overtopping problems.
https://doi.org/10.9753/icce.v33.waves.74
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References

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Drake Oaks, Billy Edge, and Patrick Lynett, "Evaluation of the Structure of Levee Transitions on Wave Runup and Overtopping by Physical Modeling" accepted for publication, J.Waterways, Ports,Oceans and Coastal Engr., ASCE, Feb. 2011.

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Saville, T. 1962. An approximation of the wave run-up frequency distribution. Proceedings of 8th ICCE, ASCE, Chapter 4. Roos, Ary and Jurjen A. Battjes, Characteristics of Flow in Run-Up of Periodic Waves, Proceedings of 15th ICCE, Honolulu, ASCE.

Weiss, R., A. J. Munoz, R. A. Dalrymple, A. Hérault, and G. Bilotta. 2010. Three-dimensional modeling of long-wave runup: Simulation of tsunami inundation with GPUSPH, Proceedings of 32th ICCE, ASCE.

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